If there’s one thing that writer/director/provocateur
Michael Haneke’s remake of his 1997 film, Funny Games,
did for me, it was prove just how much of a masterpiece the
original was. Based on that line, one might reasonably assume
that I didn’t like this update. I did. The main problem with the
new Funny Games concerns its relevance. It is a
shot-for-shot, line-for-line (translated from German to English)
remake of the original film – kind of like if Gus Van Sant’s
Psycho had been made by Alfred Hitchcock in 1970. The only
surprise in store is the fact that the movie isn’t boring for
those who have seen its predecessor. Indeed, the American
version of Funny Games loses hardly any of the power of
its source, but is there any reason for it to exist? The
original is widely available on DVD, and it would likely be just
as sellable as this one if its distributor were to re-launch an
ad-campaign and stock the shelves of Circuit Cities with copies.
Sure, it’s kind of interesting to see
the lead roles filled by Naomi Watts, Tim Roth, Brady Corbet,
and Michael Pitt. The four provide interesting takes on the
characters, even if they don’t exactly deviate from what the
original actors did. Much of the punch of the new Funny Games
lies in the audience’s need to accept that household names must
confront the horrors presented by the twisted plot. There’s
something more shocking about the material for the American
viewer when they must watch Watts and Roth grapple with two
psychopathic killers torturing them, even more so when those
killers are Pitt and Corbet. In fact, to a certain extent, this
does work to enhance the movie’s themes about media-violence: do
we superficial American consumers find ourselves sympathizing
more with the film’s protagonists (or even its villains) because
we “know” the actors who play them? (Yes, a few of us knew who
the late, great Ulrich Mühe was when we saw 1997’s Funny
Games, but most Americans wouldn’t recognize him.)
Still, as much as the new Funny
Games has going for it based on the mere idea that it
exists as an American product, Haneke never really uses this to
make statements that extend beyond surface-value. Everything
I’ve mentioned thus far seems to fall within the obvious
direction that the film could’ve been taken in, as does Haneke’s
choice to make the film’s central gimmick (one of the killers
addresses the viewer directly throughout) more pronounced for
American audiences. Even if Haneke imbues this Funny Games
with enough of a fresh touch to make an argument for its
existence, there’s nothing that can really be gained from
watching it that can’t be from doing the same with the original.
Yes, viewers may come to realize a thing or two about how
violence is viewed in America versus in Europe based on their
relationship with each movie (how’s that for a little
meta-on-meta?). But is this really a substantive enough reason
for an entire picture to exist? The original Funny Games
worked because it transcended experimentalism and formed a truly
horrifying experience unto its own. When viewed within a
cultural context, Haneke’s new take on the story can’t boast the
same. In fact, the characters still let off more of a European
vibe than an American one, anyway. It must have something to do
with those white short-shorts that Corbet and Pitt wear.
If I were to have not heard of the
original Funny Games and ended up seeing this one because
of its broad theatrical distribution, then I’d probably be
grateful for its existence. Because the two pictures are
practically identical, there’s really no definitive edition that
those experiencing the story for the first time need to watch.
Then again, if I were an ordinary viewer who knew nothing about
Haneke or Funny Games, then would I know about the
remake, either? Probably not, and in this exact paradox lies the
reason why this otherwise good film may just be utterly
insignificant.
-Danny Baldwin, Bucket Reviews
Review Published on: 3.18.2008
Screened on: 3.15.2008 at the Edwards San Marcos 18 in
San Marcos, CA.